Believe it or not I had not seen "August Rush" until this past weekend. I think the ending was a bit "dieu ex machina" but you don't come here for movie reviews. I played guitar in grade school and high school a bit - enough to justify buying one but not enough to justify continuing to play. In my day, playing the guitar, having long hair and wearing old army coats was what everyone did. And bowing to consensus (remember that as a behavior influencer?) I did the same. So I was a pretty enthralled with the guitar playing in the movie.
In most incentive and reward programs we spell out the behaviors and outcomes we want and then reward them. And if designed correctly - they will drive the behaviors and the results we expect.
What have you included in your incentive and reward program that allows for people to "break the rules?" Is there a category or criteria that allows a participant to take a risk and try something new? Is there a way for the group to recognize a tangential thinker in the group? If not, you might just want to see what would happen when you give a group the option.






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