Smokewatch I've heard that one reason that smoking is such a tough habit to kick is that it is one of the few “drugs” where you dose yourself over 300 times in a day.  If you think about a pack-a-day smoker (20 cigarettes) with an average of 15 puffs per cigarette, that’s 300 “doses.”  300 times in a day a smoker lights up (pun intended) that little reward center in their brain with a jolt of nicotine.  In a normal 16-hour day of “awakeness” the pack-a-day smoker is dosing themselves about once every 3 minutes (16 hours times 60 minutes = 960 minutes divided by 300 = 3.2 minutes.)  

That’s a lot of reinforcement.

Now think about your reward programs and their intervals of reinforcement.

Too Long Between Doses

For most annual programs, it is 12 months.  Your program is pretty much “Do the desired behaviors for 12 months and we will reinforce that behavior 12 months from now.”

If you only received the nicotine reward event from smoking once per year (get the reinforcement for the ongoing “habit”) how many folks would smoke… not too many I’d wager.  This is one reason why I don’t think incentive programs with an end-of-year reward are that effective for changing long-term behaviors.  Great for recognition but not so much for cementing new behaviors.

More Puffs on the Reward Stick

Now think about programs that reward points for ongoing activities.  Now we’re getting closer.  Do some behavior regularly and earn points regularly.  As Michelle Pokorny (@michpoko) reminded me in the comments on my blog post the other day – just the act of earning rewards (real or imaginary) lights up our brain’s reward center.  So programs with ongoing reinforcement are hitting that little reward button in our brain more often.  That is more effective for reinforcing behavior.  We like to be rewarded often.

And we’re getting worse…

This study I found on an incentive company blog (no comments btw – weird) references a research done by SYNERGISTICS Research on what loyalty program participants wanted for rewards.  44% of respondents wanted “quick receipt” awards – discounts, bonuses, gift cards, etc.  Up from 26% a few years back.  

We are becoming more accustomed to, and I think, addicted to, quick rewards.  

Hyperboliccurve2 I’ve posted before on the fact that our brains don’t handle time well and we discount the value of awards given in the future (Motivation, Incentives and What Wimpy Knew.)  But we don’t discount linearly – we do it hyperbolically – meaning the amount we discount the value of awards in the future goes down faster than the amount of time in the future would indicate. 

Our Lesson?

So the lesson today – to really get attention and create a “valuable” award event for participants – reward often, reward quickly.  

Think of the smoker – 300 doses a day.  How often can you “dose” your participants with rewards?  Hard to say – each program will be different but your goal should be to drive as much reward activity as possible for the return you expect.  (Remember – we’re talking incentive programs here – not recognition programs – big difference in program goals and structures.  Don’t confuse the two.)

Now the HUGE question… 

When do you turn off the reward for the behavior?  

This is where many companies fall down.  They continue to run the same program even after they broken the behavioral inertia and the fear of something new and different.  Once the program has people regularly doing the behavior you desire – it’s time to stop the program.  Some folks may experience withdrawal – that’s normal – but not fatal.  If the program was designed correctly – behaviors should remain without the reward.  

Remember – incentives should be designed to break the inertia of behavior patterns – not reinforce existing behavior.  I don’t believe in treating people like rats, or pigeons – we’re not doing “classical conditioning” – we’re just using a reward mechanism to illuminate desired behaviors that drive individual and corporate success.  

Anything else is incentive malpractice.
 

  • http://www.hindablog.com Drew Hawkins

    We have a culture of instant gratification nowadays, especially in a digital society. People who complain about a service on Twitter expect some sort of response typically within the hour (if not sooner). With this type of quick-response mentality, it would only make sense that rewards should be more frequent.

  • http://profile.typepad.com/2of6 Paul Hebert

    Thanks Drew for the comments. I agree – the real question though is how to cut off the constant firehose of “rewards and recognition” events? At some point it shouldn’t be needed but it is tough to manage the point of “departure” from getting the reward constantly and for everything you do.
    I think there needs to be a strategic decision at some point where rewarded behaviors move into expected behaviors. When that is, is a tough call.

  • http://www.christian-fey.com Christian Fey

    I have to admit that when I started reading through this, and made it to about halfway down the post, I thought, “Wait a minute, giving consistent rewards is really no different from giving a child their candy every time they do something good! That leads to childhood obesity!”
    Then I saw the last section. Indeed, that is the crux of the plan of consistent and predictable rewards for good behaviors! Rewarding is a very critical component of any business venture, but there is a point where a reward should not be given for activities which must be accomplished. Once the activity is successfully achieved autonomously, the reward needs to be removed. Great post!

  • http://profile.typepad.com/2of6 Paul Hebert

    Appreciate the comment Christian. I thinking we don’t do the “stop rewarding” as much as we should. For all the incentives I’ve put together over the years that is probably the biggest problem I see. At some point – some behaviors just “are” and shouldn’t be rewarded. Appreciate the readership!

  • http://marcomhrsay.com/ Kevin W. Grossman

    Paul, I used to be one of those 300 doses per day. Mercy me it’s a tough monkey kick. Do you have any specific examples of quick-reward incentive programs that work even after they were turned off, with desired behaviors retained without much withdrawal anxiety?

  • http://profile.typepad.com/2of6 Paul Hebert

    Over 20 years – plenty. In fact most “training” programs with a reward mechanism fit into that category. Train on subject matter – earn awards for application in the short run – becomes part of the process – awards removed – training cemented.
    Many programs actually use fast-start elements whereby points are doubled or tripled during the initial phases in order to really drive participation and break inertia. That could also be considered quick program (although there is some follow up points earned for day-to-day activity.
    I’ve run many “new product introduction” incentives whereby participants earned points during the launch phase of a product – and then go back to normal after the predetermined time.
    Other places I’ve used incentives for short-term – new software installations (time tracking, work-flow, etc., suggestions and innovation initiatives.
    I will say, depending on the behaviors and the importance of them, it is probably a good idea to incorporate a longer-term recognition element – either through a special award annually (or other time frame that makes sense) or by incorporating it into an existing program as a new recognizable behavior.
    Thanks for engaging here Kevin – have a great holiday!

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